| Ascii | Renders the video as a grid of text characters, brighter areas using sparser characters and darker areas using denser ones. | - Color mode: Toggle between Mono (monochrome) and Source (original colors)
- Mono color: Custom color used when Color mode is set to Mono
- Transparent background: Toggle to make the character background transparent
- Background color: Custom color used when Transparent background is off
- Grid size: Scale of the character grid
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| Blur | Applies a soft blur to the selected visual layer. Does not affect other layers. | - Amount: Adjust blur intensity
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| Blur speaker background | Applies depth-of-field blur behind the subject to reduce distractions. | - Amount: Adjust blur intensity
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| Center active speaker (beta) | Automatically reframes your video around whoever’s speaking without manually cropping the frame or adding scenes. | – | Learn more |
| Chroma key | Removes a solid-colored background (like green or blue) from your video. | - Color: Choose the key color
- Similarity: Strength of removal
- Smoothness / Spill: Blend edges and clean up borders
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| Color adjustments | Modify exposure, contrast, temperature, saturation, and tint to refine your visuals. | - Exposure: Brightness
- Contrast: Light vs. dark separation
- Temperature: Warmth or coolness
- Saturation: Color intensity
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| Color tone | Converts video to monochrome and tints it with custom colors. Defaults to a sepia look. | - Highlight: Color used to tint lighter areas
- Shadow: Color used to tint darker areas
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| Eye Contact | Uses AI to simulate eye contact by adjusting gaze direction toward the camera. | – | Learn more |
| Film grain | Adds a grainy, analog texture for a vintage or cinematic look. | | – |
| Glass blur | Uses the selected layer as a mask to blur content beneath it with a frosted-glass effect. | - Amount: Adjust blur intensity
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| Glow | Adds a soft halo spreading evenly in every direction for illumination and emphasis. | - Color: Glow color
- Range: Glow spread distance
- Intensity: Glow strength
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| Green Screen | Removes your background using AI—ideal for talking heads and recorded calls. | – | Learn more |
| Invert | Inverts the colors of the layer for a film-negative look. | – | – |
| Pixelate | Applies a blocky, pixelated effect for style or light obfuscation. | | – |
| Portrait Lighting | Keeps the main subject lit while dimming the background, so they stand out in the foreground. | - Strength: Overall intensity of the effect
- Foreground brightness: Brightness applied to the subject
- Background brightness: Brightness applied to the background
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| Selective color | Keeps a selected color in the video and converts everything else to black and white. | - Hue: Color to keep
- Hue range: Range of hues to preserve
- Hue feather: Softness of the edge between color and grayscale
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| Shadows | Adds a soft drop shadow behind elements for separation or visual depth. | - X / Y: Horizontal and vertical offset
- Blur: Shadow edge softness
- Color: Shadow color and opacity
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| Threshold | Converts the image to pure black and white based on brightness for a high-contrast graphic look. | - Threshold: Brightness cutoff between black and white
- Feather: Softness of the transition
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| Uplighting | Automatically brightens the whole video for low-light footage. | - Strength: Overall intensity of the brightening
- Foreground brightness: Brightness applied to the subject
- Background brightness: Brightness applied to the background
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| VHS | Adds a retro analog-tape look with softening and noise. | - Strength: Overall effect strength
- Softness: Blurriness, simulating reduced bandwidth
- Color noise: Per-pixel noise and tape grain
- Sharpening: Enhances edge detail and boosts color saturation, especially on skin tones
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| Vignette | Darkens the edges of the frame to focus attention on the center. | - Strength: How dark the edges become
- Roundness: Vignette shape from oval to circle
- Center X / Y: Position of the focal point
- Feather: Softness of the transition
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| Zoom blur | Creates radial motion blur centered around a focal point—adds energy to visuals. | - Amount: Blur strength
- Center X / Y: Origin point for blur
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