| Ascii | Renders the video as a grid of text characters, brighter areas using sparser characters and darker areas using denser ones. | - Color mode: Toggle between Mono (monochrome) and Source (original colors) - Mono color: Custom color used when Color mode is set to Mono - Transparent background: Toggle to make the character background transparent - Background color: Custom color used when Transparent background is off - Grid size: Scale of the character grid | – |
| Blur | Applies a soft blur to the selected visual layer. Does not affect other layers. | - Amount: Adjust blur intensity | – |
| Blur speaker background | Applies depth-of-field blur behind the subject to reduce distractions. | - Amount: Adjust blur intensity | Learn more |
| Center active speaker (beta) | Automatically reframes your video around whoever’s speaking without manually cropping the frame or adding scenes. | – | Learn more |
| Chroma key | Removes a solid-colored background (like green or blue) from your video. | - Color: Choose the key color - Similarity: Strength of removal - Smoothness / Spill: Blend edges and clean up borders | – |
| Color adjustments | Modify exposure, contrast, temperature, saturation, and tint to refine your visuals. | - Exposure: Brightness - Contrast: Light vs. dark separation - Temperature: Warmth or coolness - Saturation: Color intensity | Learn more |
| Color tone | Converts video to monochrome and tints it with custom colors. Defaults to a sepia look. | - Highlight: Color used to tint lighter areas - Shadow: Color used to tint darker areas | – |
| Eye Contact | Uses AI to simulate eye contact by adjusting gaze direction toward the camera. | – | Learn more |
| Film grain | Adds a grainy, analog texture for a vintage or cinematic look. | - Amount: Grain intensity | – |
| Glass blur | Uses the selected layer as a mask to blur content beneath it with a frosted-glass effect. | - Amount: Adjust blur intensity | Learn more |
| Green Screen | Removes your background using AI—ideal for talking heads and recorded calls. | – | Learn more |
| Invert | Inverts the colors of the layer for a film-negative look. | – | – |
| Pixelate | Applies a blocky, pixelated effect for style or light obfuscation. | - Size: Pixel block size | – |
| Portrait Lighting | Keeps the main subject lit while dimming the background, so they stand out in the foreground. | - Strength: Overall intensity of the effect - Foreground brightness: Brightness applied to the subject - Background brightness: Brightness applied to the background | – |
| Selective color | Keeps a selected color in the video and converts everything else to black and white. | - Hue: Color to keep - Hue range: Range of hues to preserve - Hue feather: Softness of the edge between color and grayscale | – |
| Shadows | Adds a soft drop shadow behind elements for separation or visual depth. | - X / Y: Horizontal and vertical offset - Blur: Shadow edge softness - Color: Shadow color and opacity | – |
| Threshold | Converts the image to pure black and white based on brightness for a high-contrast graphic look. | - Threshold: Brightness cutoff between black and white - Feather: Softness of the transition | – |
| Uplighting | Automatically brightens the whole video for low-light footage. | - Strength: Overall intensity of the brightening - Foreground brightness: Brightness applied to the subject - Background brightness: Brightness applied to the background | – |
| VHS | Adds a retro analog-tape look with softening and noise. | - Strength: Overall effect strength - Softness: Blurriness, simulating reduced bandwidth - Color noise: Per-pixel noise and tape grain - Sharpening: Enhances edge detail and boosts color saturation, especially on skin tones | – |
| Vignette | Darkens the edges of the frame to focus attention on the center. | - Strength: How dark the edges become - Roundness: Vignette shape from oval to circle - Center X / Y: Position of the focal point - Feather: Softness of the transition | – |
| Zoom blur | Creates radial motion blur centered around a focal point—adds energy to visuals. | - Amount: Blur strength - Center X / Y: Origin point for blur | – |