Descript's Reverb effect adds environmental ambience to your track to give the effect of being in various rooms/locations. This is great if you're looking to simulate the sound of an arena on your track or just want to liven up an acoustically "dry"-sounding recording space (such as a vocal recording booth). The effect comes with several presets to choose from so you can try out different settings to get the desired result you're looking for. You can apply the effect from the Audio Effects section of the Properties Panel.

Descript editor with numbered steps for adding a reverb to a layer's audio


Parameter Description
Pre-delay The amount of time between the end of the source sound and the beginning of the first reflections. Along with Room Size, this value can help influence the perceived size of a space. For example it will take much longer for sound to reflect from the walls or ceiling in a large room than it would in a smaller room. Increasing Pre-Delay can also increase intelligibility of the source audio since there is a slight pause before the effect begins.
Low cut Determines the point at which low frequencies will be trimmed from the Reverb effect. Keeping low frequencies in your Reverb can cause a darker tone or even "muddy" effect depending upon the signal. Raising the frequency point will trim low frequencies in your Reverb resulting in a brighter or clearer tone.
Mix The percentage of effect you would like applied; 0% equals no reverb effect (original signal only) and 100% is fully saturated.
Width The amount of mono vs. stereo extension to the effect where 0% is fully mono (the Reverb sound is exactly the same in both left and right channels) and 100% is fully stereo.
Damping Determines how quickly high-frequencies are reduced as the signal "decays" or trails off. Rooms with lots of hard surfaces will have a low damping value and sound "bright", whereas rooms with soft surfaces (such as curtains, or when filled with lots of people) will have higher damping, resulting in a "warmer" tone.
Room size This changes the perceived size of the room by increasing or decreasing the length of the delay. Smaller room sizes will have very short delay lengths, whereas an arena will have a very long delay period.
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